<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
    <asset>
        <contributor>
            <authoring_tool>Bullet Physics SDK 269 Snapshot(BulletColladaConverter) http://bulletphysics.com</authoring_tool>
        </contributor>
        <created>2008-02-12T15:28:54.891550</created>
        <modified>2008-02-12T15:28:54.891550</modified>
        <up_axis>Y_UP</up_axis>
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                            <param name="X" type="float"/>
                            <param name="Y" type="float"/>
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                        </accessor>
                    </technique_common>
                </source>
                <vertices id="RenderMeshBulletUnnamed-2-Geometry-vertices">
                    <input semantic="POSITION" source="#RenderMeshBulletUnnamed-2-Geometry-positions"/>
                </vertices>
                <triangles count="12">
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            </mesh>
        </geometry>
        <geometry id="BulletUnnamed-2-Geometry" name="BulletUnnamed-2-Geometry">
            <convex_mesh convex_hull_of="#RenderMeshBulletUnnamed-2-Geometry"/>
        </geometry>
        <geometry id="RenderMeshBulletUnnamed-3-Geometry" name="RenderMeshBulletUnnamed-3-Geometry">
            <mesh>
                <source id="RenderMeshBulletUnnamed-3-Geometry-positions">
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                    <technique_common>
                        <accessor count="42" source="#RenderMeshBulletUnnamed-3-Geometry-positions-array" stride="3">
                            <param name="X" type="float"/>
                            <param name="Y" type="float"/>
                            <param name="Z" type="float"/>
                        </accessor>
                    </technique_common>
                </source>
                <vertices id="RenderMeshBulletUnnamed-3-Geometry-vertices">
                    <input semantic="POSITION" source="#RenderMeshBulletUnnamed-3-Geometry-positions"/>
                </vertices>
                <triangles count="80">
                    <input offset="0" semantic="VERTEX" source="#RenderMeshBulletUnnamed-3-Geometry-vertices"/>
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                </triangles>
            </mesh>
        </geometry>
        <geometry id="BulletUnnamed-3-Geometry" name="BulletUnnamed-3-Geometry">
            <convex_mesh convex_hull_of="#RenderMeshBulletUnnamed-3-Geometry"/>
        </geometry>
        <geometry id="RenderMeshBulletUnnamed-4-Geometry" name="RenderMeshBulletUnnamed-4-Geometry">
            <mesh>
                <source id="RenderMeshBulletUnnamed-4-Geometry-positions">
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                            <param name="X" type="float"/>
                            <param name="Y" type="float"/>
                            <param name="Z" type="float"/>
                        </accessor>
                    </technique_common>
                </source>
                <vertices id="RenderMeshBulletUnnamed-4-Geometry-vertices">
                    <input semantic="POSITION" source="#RenderMeshBulletUnnamed-4-Geometry-positions"/>
                </vertices>
                <triangles count="80">
                    <input offset="0" semantic="VERTEX" source="#RenderMeshBulletUnnamed-4-Geometry-vertices"/>
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                </triangles>
            </mesh>
        </geometry>
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            <convex_mesh convex_hull_of="#RenderMeshBulletUnnamed-4-Geometry"/>
        </geometry>
        <geometry id="RenderMeshBulletUnnamed-5-Geometry" name="RenderMeshBulletUnnamed-5-Geometry">
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                            <param name="X" type="float"/>
                            <param name="Y" type="float"/>
                            <param name="Z" type="float"/>
                        </accessor>
                    </technique_common>
                </source>
                <vertices id="RenderMeshBulletUnnamed-5-Geometry-vertices">
                    <input semantic="POSITION" source="#RenderMeshBulletUnnamed-5-Geometry-positions"/>
                </vertices>
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                </triangles>
            </mesh>
        </geometry>
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            <convex_mesh convex_hull_of="#RenderMeshBulletUnnamed-5-Geometry"/>
        </geometry>
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                            <param name="Y" type="float"/>
                            <param name="Z" type="float"/>
                        </accessor>
                    </technique_common>
                </source>
                <vertices id="RenderMeshBulletUnnamed-6-Geometry-vertices">
                    <input semantic="POSITION" source="#RenderMeshBulletUnnamed-6-Geometry-positions"/>
                </vertices>
                <triangles count="80">
                    <input offset="0" semantic="VERTEX" source="#RenderMeshBulletUnnamed-6-Geometry-vertices"/>
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                </triangles>
            </mesh>
        </geometry>
        <geometry id="BulletUnnamed-6-Geometry" name="BulletUnnamed-6-Geometry">
            <convex_mesh convex_hull_of="#RenderMeshBulletUnnamed-6-Geometry"/>
        </geometry>
    </library_geometries>
    <library_physics_materials name="Bullet-PhysicsMaterials">
        <physics_material id="BulletUnnamed-0-PhysicsMaterial" name="BulletUnnamed-0-PhysicsMaterial">
            <technique_common>
                <dynamic_friction>0.5</dynamic_friction>
                <restitution>0</restitution>
                <static_friction>0.5</static_friction>
            </technique_common>
        </physics_material>
        <physics_material id="BulletUnnamed-1-PhysicsMaterial" name="BulletUnnamed-1-PhysicsMaterial">
            <technique_common>
                <dynamic_friction>0.5</dynamic_friction>
                <restitution>0</restitution>
                <static_friction>0.5</static_friction>
            </technique_common>
        </physics_material>
        <physics_material id="BulletUnnamed-2-PhysicsMaterial" name="BulletUnnamed-2-PhysicsMaterial">
            <technique_common>
                <dynamic_friction>0.5</dynamic_friction>
                <restitution>0</restitution>
                <static_friction>0.5</static_friction>
            </technique_common>
        </physics_material>
        <physics_material id="BulletUnnamed-3-PhysicsMaterial" name="BulletUnnamed-3-PhysicsMaterial">
            <technique_common>
                <dynamic_friction>0.5</dynamic_friction>
                <restitution>0</restitution>
                <static_friction>0.5</static_friction>
            </technique_common>
        </physics_material>
        <physics_material id="BulletUnnamed-4-PhysicsMaterial" name="BulletUnnamed-4-PhysicsMaterial">
            <technique_common>
                <dynamic_friction>0.5</dynamic_friction>
                <restitution>0</restitution>
                <static_friction>0.5</static_friction>
            </technique_common>
        </physics_material>
        <physics_material id="BulletUnnamed-5-PhysicsMaterial" name="BulletUnnamed-5-PhysicsMaterial">
            <technique_common>
                <dynamic_friction>0.5</dynamic_friction>
                <restitution>0</restitution>
                <static_friction>0.5</static_friction>
            </technique_common>
        </physics_material>
        <physics_material id="BulletUnnamed-6-PhysicsMaterial" name="BulletUnnamed-6-PhysicsMaterial">
            <technique_common>
                <dynamic_friction>0.5</dynamic_friction>
                <restitution>0</restitution>
                <static_friction>0.5</static_friction>
            </technique_common>
        </physics_material>
    </library_physics_materials>
    <library_physics_models>
        <physics_model id="Bullet-PhysicsModel" name="Bullet-PhysicsModel">
            <rigid_body sid="BulletUnnamed-0-RigidBody" name="BulletUnnamed-0-RigidBody">
                <technique_common>
                    <dynamic>false</dynamic>
                    <mass>0</mass>
                    <inertia>0 0 0</inertia>
                    <instance_physics_material url="#BulletUnnamed-0-PhysicsMaterial"/>
                    <shape>
                        <instance_geometry url="#BulletUnnamed-0-Geometry"/>
                    </shape>
                </technique_common>
            </rigid_body>
            <rigid_body sid="BulletUnnamed-1-RigidBody" name="BulletUnnamed-1-RigidBody">
                <technique_common>
                    <dynamic>false</dynamic>
                    <mass>0</mass>
                    <inertia>0 0 0</inertia>
                    <instance_physics_material url="#BulletUnnamed-1-PhysicsMaterial"/>
                    <shape>
                        <box>
                            <half_extents>5 0.5 5</half_extents>
                        </box>
                    </shape>
                </technique_common>
            </rigid_body>
            <rigid_body sid="BulletUnnamed-2-RigidBody" name="BulletUnnamed-2-RigidBody">
                <technique_common>
                    <dynamic>true</dynamic>
                    <mass>5</mass>
                    <inertia>0.833333 0.833333 0.833333</inertia>
                    <instance_physics_material url="#BulletUnnamed-2-PhysicsMaterial"/>
                    <shape>
                        <box>
                            <half_extents>0.5 0.5 0.5</half_extents>
                        </box>
                    </shape>
                </technique_common>
            </rigid_body>
            <rigid_body sid="BulletUnnamed-3-RigidBody" name="BulletUnnamed-3-RigidBody">
                <technique_common>
                    <dynamic>true</dynamic>
                    <mass>5</mass>
                    <inertia>0.5 0.5 0.5</inertia>
                    <instance_physics_material url="#BulletUnnamed-3-PhysicsMaterial"/>
                    <shape>
                        <sphere>
                            <radius>0.5</radius>
                        </sphere>
                    </shape>
                </technique_common>
            </rigid_body>
            <rigid_body sid="BulletUnnamed-4-RigidBody" name="BulletUnnamed-4-RigidBody">
                <technique_common>
                    <dynamic>true</dynamic>
                    <mass>5</mass>
                    <inertia>1.452 1.452 1.452</inertia>
                    <instance_physics_material url="#BulletUnnamed-4-PhysicsMaterial"/>
                    <shape>
                        <instance_geometry url="#BulletUnnamed-4-Geometry"/>
                    </shape>
                </technique_common>
            </rigid_body>
            <rigid_body sid="BulletUnnamed-5-RigidBody" name="BulletUnnamed-5-RigidBody">
                <technique_common>
                    <dynamic>true</dynamic>
                    <mass>5</mass>
                    <inertia>0.861375 2.96867 2.37804</inertia>
                    <instance_physics_material url="#BulletUnnamed-5-PhysicsMaterial"/>
                    <shape>
                        <instance_geometry url="#BulletUnnamed-5-Geometry"/>
                    </shape>
                </technique_common>
            </rigid_body>
            <rigid_body sid="BulletUnnamed-6-RigidBody" name="BulletUnnamed-6-RigidBody">
                <technique_common>
                    <dynamic>true</dynamic>
                    <mass>5</mass>
                    <inertia>0.861375 2.96867 2.37804</inertia>
                    <instance_physics_material url="#BulletUnnamed-6-PhysicsMaterial"/>
                    <shape>
                        <instance_geometry url="#BulletUnnamed-6-Geometry"/>
                    </shape>
                </technique_common>
            </rigid_body>
            <rigid_constraint sid="BulletUnnamedConstraint-0" name="BulletUnnamedConstraint-0">
                <attachment rigid_body="BulletUnnamed-5-RigidBody">
                    <translate>0 0 -0.552105</translate>
                    <rotate>-4.21468e-008 0.707107 0.707107 180</rotate>
                </attachment>
                <technique_common>
                    <enabled>true</enabled>
                    <interpenetrate>false</interpenetrate>
                    <limits>
                        <swing_cone_and_twist>
                            <min>1 0 0</min>
                            <max>-1 0 0</max>
                        </swing_cone_and_twist>
                        <linear>
                            <min>0 0 0</min>
                            <max>0 0 0</max>
                        </linear>
                    </limits>
                </technique_common>
            </rigid_constraint>
            <rigid_constraint sid="BulletUnnamedConstraint-0" name="BulletUnnamedConstraint-0">
                <attachment rigid_body="BulletUnnamed-6-RigidBody">
                    <translate>0 0 0</translate>
                    <rotate>-1 5.96046e-008 5.96046e-008 90</rotate>
                </attachment>
                <technique_common>
                    <enabled>true</enabled>
                    <interpenetrate>false</interpenetrate>
                    <limits>
                        <swing_cone_and_twist>
                            <min>1 0 0</min>
                            <max>-1 0 0</max>
                        </swing_cone_and_twist>
                        <linear>
                            <min>0 0 0</min>
                            <max>0 0 0</max>
                        </linear>
                    </limits>
                </technique_common>
            </rigid_constraint>
        </physics_model>
    </library_physics_models>
    <scene>
        <instance_physics_scene url="#Scene-Physics"/>
        <instance_visual_scene url="#Scene"/>
    </scene>
</COLLADA>
